How To Design Programs Second Edition PDF Book

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How to Design Programs, second edition

Author : Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi
Publisher : MIT Press
Release : 2018-05-04
Category : Computers
ISBN : 9780262534802
File Size : 33,8 Mb
Total Download : 558

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Book Summary: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

How to Design Programs

Author : Matthias Felleisen,Robert Bruce Findler,Shriram Krishnamurthi,Matthew Flatt
Publisher : MIT Press
Release : 2001
Category : Computer programming
ISBN : 0262062186
File Size : 14,9 Mb
Total Download : 568

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Book Summary: Processing simple forms of data - Processing arbitrarily large data - More on processing arbitrarily large data - Abstracting designs - Generative recursion - Changing the state of variables - Changing compound values.

Structure and Interpretation of Computer Programs, second edition

Author : Harold Abelson,Gerald Jay Sussman
Publisher : MIT Press
Release : 1996-07-25
Category : Computers
ISBN : 9780262510875
File Size : 27,8 Mb
Total Download : 923

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Book Summary: Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.

Realm of Racket

Author : Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students
Publisher : No Starch Press
Release : 2013-06-13
Category : Computers
ISBN : 9781593274917
File Size : 41,9 Mb
Total Download : 584

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Book Summary: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Programming Pearls

Author : Jon Bentley
Publisher : Addison-Wesley Professional
Release : 2016-04-21
Category : Computers
ISBN : 9780134498034
File Size : 29,8 Mb
Total Download : 806

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Book Summary: When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

SystemVerilog For Design

Author : Stuart Sutherland,Simon Davidmann,Peter Flake
Publisher : Springer Science & Business Media
Release : 2013-12-01
Category : Technology & Engineering
ISBN : 9781475766820
File Size : 21,8 Mb
Total Download : 962

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Book Summary: SystemVerilog is a rich set of extensions to the IEEE 1364-2001 Verilog Hardware Description Language (Verilog HDL). These extensions address two major aspects of HDL based design. First, modeling very large designs with concise, accurate, and intuitive code. Second, writing high-level test programs to efficiently and effectively verify these large designs. This book, SystemVerilog for Design, addresses the first aspect of the SystemVerilog extensions to Verilog. Important modeling features are presented, such as two-state data types, enumerated types, user-defined types, structures, unions, and interfaces. Emphasis is placed on the proper usage of these enhancements for simulation and synthesis. A companion to this book, SystemVerilog for Verification, covers the second aspect of SystemVerilog.

Structure and Interpretation of Computer Programs

Author : Harold Abelson,Gerald Jay Sussman
Publisher : MIT Press
Release : 2022-05-03
Category : Computers
ISBN : 9780262367622
File Size : 32,9 Mb
Total Download : 688

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Book Summary: A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.

Software Design for Flexibility

Author : Chris Hanson,Gerald Jay Sussman
Publisher : MIT Press
Release : 2021-03-09
Category : Computers
ISBN : 9780262362474
File Size : 52,8 Mb
Total Download : 875

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Book Summary: Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: • Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces • Augmenting data with independent annotation layers, such as units of measurement or provenance • Combining independent pieces of partial information using unification or propagation • Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking • Extending the programming language, using dynamically extensible evaluators