Game Hacking Fundamentals PDF Book

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Game Hacking Fundamentals

Author : David Partsch
Publisher : Unknown
Release : 2021
Category : Uncategorized
ISBN : 3000684891
File Size : 21,9 Mb
Total Download : 100

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Book Summary:

Game Hacking

Author : Nick Cano
Publisher : No Starch Press
Release : 2016-07-01
Category : Computers
ISBN : 9781593276690
File Size : 18,8 Mb
Total Download : 813

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Book Summary: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Fundamentals of Software Startups

Author : Anh Nguyen-Duc,Jürgen Münch,Rafael Prikladnicki,Xiaofeng Wang,Pekka Abrahamsson
Publisher : Springer Nature
Release : 2020-02-28
Category : Business & Economics
ISBN : 9783030359836
File Size : 35,9 Mb
Total Download : 825

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Book Summary: This book discusses important topics for engineering and managing software startups, such as how technical and business aspects are related, which complications may arise and how they can be dealt with. It also addresses the use of scientific, engineering, and managerial approaches to successfully develop software products in startup companies. The book covers a wide range of software startup phenomena, and includes the knowledge, skills, and capabilities required for startup product development; team capacity and team roles; technical debt; minimal viable products; startup metrics; common pitfalls and patterns observed; as well as lessons learned from startups in Finland, Norway, Brazil, Russia and USA. All results are based on empirical findings, and the claims are backed by evidence and concrete observations, measurements and experiments from qualitative and quantitative research, as is common in empirical software engineering. The book helps entrepreneurs and practitioners to become aware of various phenomena, challenges, and practices that occur in real-world startups, and provides insights based on sound research methodologies presented in a simple and easy-to-read manner. It also allows students in business and engineering programs to learn about the important engineering concepts and technical building blocks of a software startup. It is also suitable for researchers at different levels in areas such as software and systems engineering, or information systems who are studying advanced topics related to software business.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Release : 2013-12-19
Category : Computers
ISBN : 9780133435719
File Size : 17,9 Mb
Total Download : 753

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Book Summary: Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Game Console Hacking

Author : Joe Grand,Albert Yarusso
Publisher : Elsevier
Release : 2004-11-12
Category : Computers
ISBN : 0080532314
File Size : 18,9 Mb
Total Download : 725

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Book Summary: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Game Design Theory Fundamentals

Author : Tylor Chacon
Publisher : Lulu Press, Inc
Release : 2017-07-07
Category : Games & Activities
ISBN : 9781365715457
File Size : 21,9 Mb
Total Download : 608

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Book Summary: A no-nonsense game development theory guide that summarizes techniques and processes that game developers use every day to help them plan and execute their creative visions. The hints, tips and insider shortcuts contained in this book are derived from over a decade of indie game development and hosting video game programming classes. We have aggregated some of the best practices and lessons from many educational resources that are only available to those who teach game design to students in a lab setting. You can now enjoy this 140+ page guide full of vivid imagery and colorful depictions that will prepare you for all of the concepts you will encounter in the awesome world of video game development. Save yourself some headaches and read through this guide and then use it as a reference throughout your development process!

The Nano Age of Digital Immunity Infrastructure Fundamentals and Applications

Author : Rocky Termanini
Publisher : CRC Press
Release : 2018-03-05
Category : Computers
ISBN : 9781351682886
File Size : 30,8 Mb
Total Download : 796

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Book Summary: Present anti-virus technologies do not have the symmetrical weaponry to defeat massive DDoS attacks on smart cities. Smart cities require a new set of holistic and AI-centric cognitive technology, such as autonomic components that replicate the human immune system, and a smart grid that connects all IoT devices. The book introduces Digital Immunity and covers the human immune system, massive distributed attacks (DDoS) and the future generations cyber attacks, the anatomy and critical success factors of smart city, Digital Immunity and the role of the Smart Grid, how Digital Immunity defends the smart city and annihilates massive malware, and Digital Immunity to combat global cyber terrorism.

Joe Grand's Best of Hardware, Wireless, and Game Console Hacking

Author : Joe Grand,Frank Thornton,Albert Yarusso,Lee Barken,Tom Owad,Ryan Russell,Bobby Kinstle,Marcus R Brown,Job de Haas,Deborah Kaplan
Publisher : Elsevier
Release : 2006-08-18
Category : Computers
ISBN : 9780080509662
File Size : 31,8 Mb
Total Download : 228

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Book Summary: The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand