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Book Summary: A Study Guide for Ira Levin's "Deathtrap", excerpted from Gale's acclaimed Drama for Students.This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Drama for Students for all of your research needs.
Book Summary: "This is an extremely intelligent, interesting, and well written book." -- Murder Is Academic "... compelling analysis of the comedy thriller... " -- Theatre Studies "... almost as much fun to read as is seeing the actual plays discussed... " -- Journal of Popular Culture The phenomenal success of such plays as Deathtrap and Sleuth heralded the advent of a new form of detective play -- the comedy thriller. Carlson takes the wraps off the comedy thriller and reveals its postmodern effects. He looks at all the elements of the thriller -- openings, settings, characters, plot lines, the role of the audience, and endings -- and shows how they work to overturn the conventions of realism in detective drama.
Book Summary: “An important contribution to the history of World War II . . . I have never before been able to learn so much about maintenance methods of an armored division, with precise details that underline the importance of the work, along with descriptions of how the job was done.”—Russell F. Weigley, author of Eisenhower’s Lieutenants “Cooper saw more of the war than most junior officers, and he writes about it better than almost anyone. . . . His stories are vivid, enlightening, full of life—and of pain, sorrow, horror, and triumph.”—Stephen E. Ambrose, from his Foreword “In a down-to-earth style, Death Traps tells the compelling story of one man’s assignment to the famous 3rd Armored Division that spearheaded the American advance from Normandy into Germany. Cooper served as an ordnance officer with the forward elements and was responsible for coordinating the recovery and repair of damaged American tanks. This was a dangerous job that often required him to travel alone through enemy territory, and the author recalls his service with pride, downplaying his role in the vast effort that kept the American forces well equipped and supplied. . . . [Readers] will be left with an indelible impression of the importance of the support troops and how dependent combat forces were on them.”—Library Journal “As an alumnus of the 3rd, I eagerly awaited this book’s coming out since I heard of its release . . . and the wait and the book have both been worth it. . . . Cooper is a very polished writer, and the book is very readable. But there is a certain quality of ‘you are there’ many other memoirs do not seem to have. . . . Nothing in recent times—ridgerunning in Korea, firebases in Vietnam, or even the one hundred hours of Desert Storm—pressed the ingenuity and resolve of American troops . . . like WWII. This book lays it out better than any other recent effort, and should be part of the library of any contemporary warrior.”—Stephen Sewell, Armor Magazine “Cooper’s writing and recall of harrowing events is superb and engrossing. Highly recommended.”—Robert A. Lynn, The Stars and Stripes “This detailed story will become a classic of WWII history and required reading for anyone interested in armored warfare.”—Publishers Weekly (starred review) “[Death Traps] fills a critical gap in WWII literature. . . . It’s a truly unique and valuable work.”—G.I. Journal
Book Summary: This is the colour, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.
Book Summary: Set in an experimental community on Mars in the year 2039, The Robot Wars series features 14-year-old virtual reality specialist Tyce Sanders. Life on the red planet is not always easy, but it is definitely exciting. Tyce finds that the mysteries of the planet point to his greatest discovery—a new relationship with God. He talks about his growing faith and curiosity in a manner that kids can relate to as they are probably wondering some of the same things. Each book contains two exciting adventures. In the first adventure, the Mars project is in trouble and only Tyce holds the key. In the second adventure, Tyce has discovered there may be killer aliens on the loose. Robot Wars is a repackaged and updated version of Mars Diaries. There are now five books in the series; each book contains two stories. These new books contain a foreword about how far science has brought us.
Book Summary: It's the latest and greatest volume in the increasingly flexibly named Deadpool Classic series! The ever-sociable Wade Wilson is back - rubbing shoulders with his bro Cable, laughing it up with his other bro Wolverine and forging an all-new bromance during FEAR ITSELF with...the Walrus? The "Identity Wars" take Deadpool, Spider-Man and the Hulk on a long strange cross-dimensional trip, but what twisted reflections of themselves will they see? And in the wake of Steve Rogers' return, will Wade Wilson become the new Captain America? (Spoiler: no.) Learn all there is to know about Deadpool and friends, right here! Collecting CAPTAIN AMERICA: WHO WON'T WIELD THE SHIELD #1, CABLE (2008) #25, DEADPOOL & CABLE #26, AMAZING SPIDER-MAN ANNUAL #38, DEADPOOL ANNUAL (2011) #1, INCREDIBLE HULKS ANNUAL #1, WOLVERINE/DEADPOOL: THE DECOY #1, FEAR ITSELF: DEADPOOL #1-3 and DEADPOOL CORPS: RANK AND FOUL #1.